Heading upstairs, let's check every room! YOU NEVER KNOW WHAT COULD BE IN ONE IF YOU DON'T CHECK CHECK EVERYWHERE YOU MIGHT NEVER GET ANOTHER CHANCE sorry Sierra flashback.
Dang, I didn't realize that Bernard's lines would be so hard to read. Thanks fer using dark blue, Bernard.
Quark quark quark quark quark
Does this kind of conversation seem familiar?
I just like how matter-of-fact that is.
MAGIC FINGERS WOOO
Well dang, that moved him a little but not enough. I need another dime.
Eh, I'll watch TV instead.
Aha! Now I just need two million dollars.
You may have noticed the "close" command along with the "open" one and thought to yourself "Man, what a useless command. Why would I ever need to close anything?"
Now, if you were playing KQ3, THEN closing things would be of paramount importance, but this is DOTT.
Now, when I was younger, I was obsessively weird about closing everything I opened. I don't know why. Everytime I'd go through a door, I'd close it behind me. Alex always asked me why, since it just wasted time and when I'd go back to that room, I'd just hafta open the door again.
"I dunno, I just like closing doors," I said.
And now, this is why.
See those keys in the door? You will never see them unless you shut the door. You need them to beat the game. This is probably the most annoying bit in the game in terms of finding the solution to a puzzle. Thankfully, due to my intense closing-doors obsession, I didn't have a problem with this when I was younger.
Alright that's enough of that. Next door!
This guy sounds just like Hancock. I KNOW, YOU'RE SHOCKED, RIGHT?
HURRAY FOR CARTOON PHYSICS
Hahahahahahahaa god I love this game.
YA HEAR THAT, PHILOSOPHY MAJORS?
I bet Space would love that.
You need some SPORTS CANDY
Well, you gave it your best shot, Bernard.
ON SALE NOW
So wait, would reverse 3-D glasses make things 1-D?
Saw that coming, right?
Invisible ink, eh? Yoink.
I think Hoagie's got something that can help me here.
Little note get!
WOOHOO I can get in the room now!
A toy gun? Why yes I do.
Enough of that room. Let's keep moving!
Dr. Fred will never think to look in (dun dun dun) GREEN TENTACLE'S ROOM.
Not that we'll be doing anything like that.
I always wondered about this, but not too hard.
I associate this with beanbag chairs now. I can't look at one without hearing Green saying this or picturing a tentacle in a beanbag chair.
For some reason this always cracked me up as a kid. Maybe just how he says it.
Aww, it'd be fun to have Green tagging along.
This is a reference back to the first game. One of the ways you could potentially go through the game was to record one of your kids playing piano, then send it to a recording company under Green's name. Once he got his contract, he'd help you out later.
I love that name.
Eh, it's been done.
How would you play a power tool, I wonder?
If I ever make a CD I want to call it that.
Hahaha. FIGHT THE POWER.
I'm sure you guys have noticed that Storm Trooper helmet up there by now.
Alright, these kind of things are ALWAYS useful.
Wondering what it sounds like? Here you go!
Okay, if you DON'T push over the speaker, the barf only comes half off. It's that push to the floor that makes the difference.
YES FAKE BARF ALRIGHT
You can actually leave the stereo on if you want, and you can hear it all through the house.
Anyway, that'll be enough for now. Next up, meeting Nurse Edna and Weird Ed Edison!