Star Control II: The Ur-Quan Masters

Made by Accolade, released in 1992

Loose Ends



Current Zar note: I did this LP in 2006! I left my write-up mostly unchanged.




Believe it or not, this is probably the next to last installment of our adventures in this game. How long have I been doing this? Looks like a little more than two months. Even though I've tried to show you guys everything, there's still so much of this game that you haven't seen. I again urge you, like I did before, to play the game yourself. You can play the UQM release (DON'T DO VOICES) or you can download it from abandonia. All the info and links you'll need are in the first entry.

Even tho it's not the same as playing it yourself, I'm glad you guys have stuck with me through this. Even if you never commented or anything, I just appreciate you guys reading this at all. This game means more to me than I can ever really put into words, and being able to share something I love so much with other people, show them this world that's been a part of my life for so long, makes me feel...I dunno, I guess kind of happy inside. I'm not even sure how to put that feeling inta words either.

But I guess this kind of ramble should really wait for the last entry, which looks like it'll be massive. STAY TUNED FOR MORE SAPPINESS ABOUT VIDEO GAMES.

The Zoq-Fot-Pik! :D

OH MY GOD

Wow not sure when this happened. Dang that's a lot of Ur-Quan ships. Better drop in on their homeworld and make sure they're okay.

I love the Zoq-Fot-Pik so much. I really should have been visiting them more.

Hey, my text file misattributed their text! Better fix that. Heh, this version makes more sense.

If you're curious, coreward is the top right corner of the map.

Aha, I was pretty close with my estimate!

Ah well, time to go.

FRICK

How can a talon ooze? eh.

Dnyarri's happy to see you too!

For some reason I picture the Ur-Quan kind of like a parent yelling for their kid to go to sleep for the fiftieth time.

NEVER GIVE UP, NEVER SURRENDER

Darn it.

Despite the fact that the Avatar is supposedly designed specifically with destroying Ur-Quan ships in mind, I have a feeling this won't go well.

GO ME

Anyway, at least that's taken care of.

Time for some history! I didn't screencap any of this first installment, but I'm hoping that by now you guys are interested and I'm not just a dork.

I like picturing that coming out of nowhere. The VUX just minding their own business then HOLY $&%$ UR-QUAN

2119, 2119...the first war ended in...2135 if I remember right. Haha, wow, that lasted for a while.

Considering that if you pester the VUX enough they tell you that they wanna kill you no matter what, maybe this is a bit dramatic. Commander Hayes doesn't know that tho.

Ur-Quan: wtf is this

Heh, human over-confidence.

Ur-Quan: HELLO AGAIN

Alliance: ASGDHSTAAA

Syreen: HI PROTECT US PLZKTHX

Humans: bewbs

VROOM

If you're curious I circled Indi and Mira here

::flashbacks to the intro::

Circled Raynet

Added Rigel!

And here's Procyon!

Starship Troopers reference?

Bet there was some good voter turnout for THAT!

That's not that curious, really.

I just think that's neat.

Alright, that's all I'll subject you too, tho Earthling history is really in-depth in Starcon2.

I said I'd blow up one of these screenshots so there you go! This is actually the resolution that Starcon2 loads up in on most computers. However, I do think that the game naturally is in 320x200, which is small even for DOS games. The most common screen resolution for old games is 640x400. Imagine doubling the size of all these screenshots and you'll get a feel for how the game actually plays. Here you can see the stars and writing more clearly.

Okay, this is it. Time to start the end of the game. Let's go.

For the heck of it, some Zoq-Fot-Pik quotes I didn't put up before cause they were potential spoilers and such.

Although this may not pertain to the Ur-Quan
we have received an interesting report
from one of our deep space scouts.
       She found a strange metal door-thing
       embedded in the surface of an alien planet.
Although she and her crew spent many days
trying to open the door
       they failed utterly so much as to budge it.
The reported location of this alien artifact
is Epsilon Camelopardalis I-A.
       Go open it!
       I bet there's something cool inside!

~Best hint for the Syreen vault.

Our reconnaissance ships have returned once more
       With bad news.
Based on what they have seen
the Kohr-Ah will defeat the Ur-Quan
in less than six months.
       Bummer.
And based on our last encounter with the Kohr-Ah
we expect that when they win their war with the Ur-Quan
the Kohr-Ah will move through this entire region of space
destroying all intelligent life.
       Double bummer!

I fear we have received our last scouting reports, Captain.
       Poor Yip, Tun and Haffy! I'll really miss those guys!
Although none of our scouts returned home alive
       ...and Jiff... and Fod... and (sniff!)...
       ...my best pal, Rogi!
They were able to send a last message.
The Kohr-Ah have won their war against the Ur-Quan
and they have begun their hideous death march.
       (sniff!)
The only piece of knowledge we have
that may help you defeat them
is a fragment of a transmission we received
from our agent Buppo who was in the Crateris constellation.
       They got Buppo too?!...(SOB!)
He reported that the Kohr-Ah had something
`big, dangerous and important as hell'
in one of the nearby star systems.
That was all we got before Buppo's signal was cut off.
       (SOB!)
You have got to stop the Kohr-Ah, Captain!...
...before they kill us all.
       (sniff!)

See you at the end, time jockey.

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