Space Quest II: Vohaul's Revenge

Made by Sierra, released in 1988

A majora part of the game you could say



Current Zar note: I did this LP in 2012! I left my write-up mostly unchanged.




HAHA SUCKERS DIDN'T SEE THAT COMING DID YOU i dunno maybe some of you did

Actually someone suggested that I do something short and quick to get back into the groove of screencapping stuff before tackling a longer project like Mother 3 (which will probably be the one after this, going off that poll a while back), and Space Quest fits that bill! This'll probably only take two or three entries, no problem. It HAS been a long time since I've put one of these together, haha.

Let's see, a bit of background I guess. Space Quest 2 of course follows the plot of the first one, so you might want to read up on that one or something, idk. There was a VGA remake of SQ1, but not for 2, which means AUTHENTIC EGA GRAPHICS FOR EVERYONE
AW YEAH
YOU WANT TO SEE SOME PIXELS, WE GOT PIXELS BABY so perhaps it's of interest to those who boggle at the simplistic graphics of older games, idk. This'll probably be one of the oldest games I do a screencap adventure for, depending.

Anyway, SQ2 has been fan-updated but meh, I haven't looked into that. So this is the original version. NO FANCINESS. SQ2 is generally considered to be one of the weaker installments in the series and I can see why, it's very short as mentioned and the sarcastic tone of it isn't quite as well established. It's dry and cynical, but it's not as funny as some of the later ones. BUT HEY, EVERY SERIES NEEDS SOME TIME TO FIND ITS FOOTING, RIGHT?
Alex really likes this one though so hey, who knows.

Despite its awkwardness, SQ2 actually sets up a bunch of stuff that ends up coming back in the later installments, weirdly. SO COME BACK WITH ME TO 1988
TO PARSER INTERFACES AND SIXTEEN COLORS AND FRUSTRATING PUZZLES actually the frustrating puzzles never really went away

AWW YEAH

HIGH QUALITY

There is no music to this game, actually, since it came out before fancy-shmancy soundcards. It's all done with the PC speaker. When your computer beeps while booting up or while you're holding down a key too long, that's the PC speaker. It sounds something like this. There are only a few themes in the game in general, really - the main theme, that you can hear in that vid, and Vohaul's theme mostly. The rest are attempts at sound effects. ALL THE BETTER TO RAISE TENSION

who was this again

Wait that's only... five people. DANG

YUP SURE DID

Roger routinely saves the most ungrateful people. SUCH IS A SPACE JANITOR'S LOT

cigarillo box cleared to land

I have no idea why this screen is so huge. EVERYTHING ELSE IS TINY, WHAT'S THE DEAL??

Also they later dropped this mechanic, I think it was also present in the original SQ1 but eh whatevs. I WILL KEEP HIS NAME THE SAME FOR NOW

There are no ears in Earnon.

BEING LAZY

Or dancing with a broom, who knows

Startles like a jumpy cat

woooooooooooooo

IT IS FREE NOW TO REALIZE ITS COSMIC DESTINY

That's right these are all the options you get AND YOU'LL LIKE THEM

Also if you weren't playing this via DOSbox, fastest would have you rocket across the screen at the speed of light if i remember right WOOOO TIMER PROBLEMS

Did I mention that Roger will keep walking when the screen shifts? Just keep it in mind. No reason.

There's the parser down there, haha. I did a parser game before with the remake of KQ1, but that one was one of the kinder ones where the game would pause while you typed in your commands. SQ2 will have none of that baloney and demands you type in your commands real-time or die. OR DIE.

LEARN TYPING SKILLS QUICKLY WITH OLD SIERRA GAMES!

IMMEDIATELY

parser games are fun because commands can be surprisingly versatile and yet at the same time can be frustratingly opaque

IT'S AN INTERESTING COMBINATION

Also you need to check your watch or I think the game won't progress. BETTER HAVE PAID ATTENTION TO THAT FLAVOR TEXT, EH

EH

There we go, got a light flashing here.

GIANT SCREEN SPIRALING OUT AT YOU, DIRECTLY INTO YOUR CORNEAS

i actually didn't check to see if this changed over the course of the game, sorry

the curmudgeon button, of course

THERE'S A LOT OF SPACE DUST OUT HERE OKAY

I forget if this is synced to the actual time or not. I SHOULD HAVE CHECKED IT IN OTHER PLACES

OH WELL

BETTER GO GET MY BROOM FIRST

WOOHOO

There's a set of stock death messages that tend to play after you die, this being one. Later installments would get much more creative with them, haha.

I didn't bother saving but pssh all I did was look at a watch before I died BIG WOOP

Looks like I've been busy, haha. Eh, can probably save over some of these no problem.

SO

DID YOU KNOW YOU CAN WALK ON THE WALLS HERE? WOULD YOU HAVE GUESSED THAT? because for a while as a kid I couldn't figure it out, haha. THIS FIRST SCREEN WAS SUCH A PUZZLER TO ME UNTIL I RAN INTO A WALL BY ACCIDENT AND ROGER STUCK TO IT

upside down, bouncin on the ceiling

wanna check out my smooth moonwalk

wait what

so much space dust

Sounds about right.

Roger's pupils slowly moving in opposite directions

I DON'T KNOW WHAT WEIRD WORD YOU USED FOR THAT THING IN THE CEILING

FINE BE THAT WAY

I vaguely recall thinking that thing would kill me a while back. AH, YOUTH.

To be fair with these kind of games that's not a wild guess.

SWOOSH

bzzz

Better get right into these.

and then the MONSTER LEAPS OUT

what

that's so arbitrary

FINE THERE

In a way I like how simple these messages are, haha.

A TRUE ACHIEVEMENT CONSIDERING WHO WE'RE TALKING ABOUT

take a reeeeal good look

GIANT SCREENS EVERYWHERE WHO CAN STOP THEM

i seriously don't know why these are enormous

DID YOU NOTICE I HAVE ITEMS I DIDN'T PICK UP AND JUST STARTED WITH AND WERE NEVER MENTIONED?

YOU BETTER

BECAUSE IT'S IMPORTANT

roger why

I think this is the same translator from the first game actually, haha.

EASTER EGG! Haha.

How did someone find this originally? I just heard about it, I think.

Anyway let's get to work! Psssh like you could fire a GALACTIC HERO

BIG MAN

ptew

HEY BUDDY WHAT YOU DOIN

psssh

PSSSSSH

wheeee

Roger struts his way on down

vroooom

LET'S SEE WHAT'S INSIDE

BANANA! BANANA!!

now the campaign can really get started

COULD BE, WHO KNOWS

And you are...?

The fish will have to wait for later, I suppose

Ooooh yeahhh the thing I blew up, that's right. Wasn't your name Slash?

NEEDLESSLY IMPEDING ME IN TRULY GREAT WORK

Somehow

JUST BECAUSE THEY HAD A PRAYING MANTIS SHIP

hello, i want to tell you about this amazing life insurance

have you heard, it will change your life

hello

LIVER, LIV-ER GET IT IT WAS A JOKE OW

Ain't that always the way with megalomaniacs. Also the surface of where

I was really fond of the instant unconsciousness shot in my younger days. COULD THIS BE WHY? WHO CAN SAY

These guards look familiar.

Wheeee

yuk yuk yuk

overflowing with joy perhaps

There is a persistent and annoying high pitched beep here. IMAGINE IT IN YOUR HEAD FOR THE FULL EFFECT.

THE FIRST THING TO DO WHEN YOU SEE A BODY IN A VIDEO GAME

that's normal right, to immediately search dead bodies

i mean what else would you do

keycards, dime a dozen

NO WAY THIS WON'T BE IMPORTANT

Oh SQ2. :(

When Alex and Peter and Bryce would get bored, they'd load up parser games like this and just put in any command they could think of to see what would happen. AS A RESULT THEY FOUND THIS SERIES OF MESSAGES

THERE'S ONLY ONE PLACE TO GO FROM HERE

LANGUAGE I KNOW but this is the only word that'll trigger the next message. but aaaaghhh aaaaaaaaaaaaghhh typing it aaaagh aaagh stupid parser interface too old for copy pasting aaagh

SO THERE YOU HAVE IT

SECRET MESSAGE

I've never seen this mentioned anywhere else off the top of my head. The condom one is pretty well known but not this one so much. PROBABLY NOT HARD TO GUESS WHY

BUT HERE YOU GO

OBSCURE SQ2 MESSAGE JUST FOR YOU THANKS TO PETER AND BRYCE

anyway the beeping in here is getting annoying LET'S GO OUT

big neon trees, everything seems to be in order

shot an arrow in the air

PROBABLY NOTHING

zzzzzzzzzap

SHUCKS

Oh you guys.

So everytime you come out here the guard swoops in and shoots you before you can get to cover (almost positive before you can get to cover anyway). IT'S LIKE HE KNOWS YOU'RE THERE OR SOMETHING

BUT HOW CAN YOU GET RID OF HIM, YOU HAVE NO WEAPONS

TIME TO THINK LATERALLY

supabent

Notice that I actually had to look IN the craft to see the button.

MUCH BETTER

and it was a distress signal or something that called the other guards! So now you can wander around mostly unhassled. MAKES PERFECT SENSE

Off to the left there are some blue soccer balls

GOOOOALLLL

sure why not, that makes sense

NO MY CLEVER PLAN

it's possible that if you wait long enough you can get back up again but I'm impatient and didn't stay to find out. RESTORE

Oho, playing it dangerous eh

I CAN CUT IT JUST AS CLOSE AS YOU

There we go. WHY WOULD I NEED A KNOCKOUT GAS SPORE? WHY NOT?

sure

UGH THIS SCREEN

Adventure game logic dictates that if there's an obstacle between me and an object I need to get that object. I DON'T CARE IF IT SEEMS COMPLETELY WORTHLESS, IT WILL BE IMPORTANT FOR SOME REASON

So obviously I must get those berries for some reason or another. HOW TO GO ABOUT IT?

There we go, this'll work for sure.

How thoughtful!

This is one of my favorite death messages in this. I JUST LOVE HOW FRANK IT IS.

This does please me.

As you probably guessed, you gotta navigate the root maze. As I showed you before, there aren't a lot of options for speed here, so it's best to slow yourself down to a pretty good clip if you aren't fast on the keys. Roger's turn radius and orientation also takes a bit to get used to while you're walking around SO BE PREPARED FOR THIS TO TAKE A WHILE

Fiddly little mazes and motor skill segments like these were pretty common in early Sierra games (cough king's quest 3 and 4). GOTTA SLOW THE PLAYER DOWN SOMEHOW

This may look like there's a lot of space to maneuver here but you'd be surprised.

ARGH this one juncture is so annoying to get by

OOPS

I DON'T KNOW IF YOU CAN APPRECIATE HOW FIDDLY THIS AREA IS

compare the last two caps and see if you can tell how far I moved

There we go

I WASN'T EVEN TOUCHING IT

There finally

Odiferous eh

SMELLY BERRIES? OBVIOUSLY INCREDIBLY IMPORTANT

you want some

backtraackinggg

MAN EFF THIS CORNER

There, finally.

got this adventuring thing pretty much figured out

what but you said there was a twang to the east I MUST INVESTIGATE

STUPID BUSHES

whuh oh

IF I CAN'T SEE ROGER NO ONE CAN

Ha ha, sucker.

Fine, I'll go around the top then.

LOOKS PROMISING

but let's do that later. MAILBOX!!

WOOPS

wow i'm alive

i did not see that coming

a sign eh

FFFFFFF

alright one of the things Sierra games are notorious for are their dead ends. THEY LOVE DEAD ENDS. And while SQ2 might not be as sadistic as some I could name (LSL3 comes to mind) it's got its share of dead ends. LET'S SEE SOME OF THEM!

So let's say you didn't look in your inventory up to this point, maybe because you didn't realize that was an option since you didn't look in the menus above because hey, why would you? NO IDEA YOU HAVE A FORM TO MAIL, SO THEREFORE, WHY MAIL ANYTHING? PSSSH

Let's go find out what that twang was. BY THE WAY the only way to the screen is down here right by the bottom, the other ways are blocked. DIDN'T BOTHER CHECKING THIS ROUTE? TOO BAD FOR YOU! HA HA HA!

Everything seems to be in order here.

Awesome, time to go.

intriguing

whenever you see a small creature in trouble logic dictates that you help it out because it'll eventually pay off. BUT LET'S SAY YOU DON'T FEEL LIKE HELPING THIS THING AND WANDER OFF SOMEWHERE ELSE

WHAT'S THE WORST THAT COULD HAPPEN RIGHT

this looks like a good walkin swamp

hee hee

OOPS

The game gives you the illusion of being able to outrun this thing but I don't think you can. It COULD be possible but I kinda doubt it. BUT I COULD BE WRONG, MAYBE THERE'S A TOOL-ASSISTED SPEEDRUN THAT DID IT, I DON'T KNOW

SO HOW TO ESCAPE THE MONSTER

HMMM

obvious conclusion

DREAMS FULFILLED

ha ha! suckerrrr

obviously nothing else in here, time to move on

I MEANT TO DO THAT

Why? Because it's there.

A CLOSE CALL INDEED

WHEEEE

Alright let's keep going

what NO DO IT NOW

A natural consequence of snares that rarely seems to come up.

CAN ALWAYS COUNT ON YOU FOR A CROSS-GAME PLUG, SIERRA

typical oafery

yes, what could such a fire be used for

hmmm

WORTH A SHOT

WHAT

maybe we just need to work this out

NO

DO YOU KNOW WHO I AM

DO YOU KNOW WHO I AM

uh

so... interested?

:D?

TELEKINESIS!

I love how cheerily graphic the death descriptions are.

let's try again

thanks for that inspirational message, SQ2

FOOLPROOF

DON'T TELL ME WHAT I CAN'T DO, GAME

CHECK OUT THIS COOL SOCCER BALL I FOUND

you okay buddy

The thing was, I tried to get a message telling me that he had a key but I couldn't get it, it never mentioned it. I GUESS YOU MUST JUST ASSUME THERE'S A KEY BECAUSE THE CAGE IS LOCKED, WHY NOT

OOPS

whaaat he shook that off way faster than i didn't

TIME TO COMBINE WHAT I'VE LEARNED

Ha, sucker.

NO PRISON CAN HOLD ME

they do in fact

I wonder if there are any games where rope ends up being useless.

a beautiful view

Hey, not so far away.

By the way, you'll get snared on this screen no matter what I think, me and Alex spent way too much time trying to sneak a way around it but NOPE

REMEMBER WHAT I SAID ABOUT HOW ROGER KEEPS WALKING WHEN THE SCREEN CHANGES

all over that log

I actually have no real logical process to explain why I did this other than I've done this before. I HAVE THIS ROPE, WHAT ELSE WOULD I TIE IT TO? DUH

I like that the game actually helps you out for once and tells you your two options.

seems secure

see what we can seee

Monster canyon!

WHOOPS

GOT ANY SANDWICHES BUDDY

game i'm not that tired of living yet

OR MAYBE I AM APPARENTLY

so picky

wheeeee

butterfingers

BROFIST

HA I REALLY MEANT DEATHFIST

funsize Roger

after a lot of Roger moving back and forth across the screen stiffly

WOOHOO

alright let's go in the cave instead

Dead end number one! You can't get through this cave in the dark. YOU NEED A LIGHT SOURCE! Too bad if you saved down here because you can't get back up. I think. I didn't really try BUT YOU PROBABLY CAN'T

but where can we find a light source

i want you to really think about this. where could we find a light source for this cave. nothing in my inventory will work at this point. it must be something we can find or use. WHAT COULD IT BE?

DO YOU HAVE ANY IDEA?

LET'S GO FIND OUT WHAT IT IS

Restore back to swampwalking and hey, if you walk across the upper parts of the screen, you get this message! How peculiar

IT'S HERE FOR A REASON

WHAT ELSE CAN YOU DO

Not even close to getting through that corridor down there! So what to do? Obviously you gotta get in there, it wouldn't be there otherwise. But Roger can't hold his breath that long. Do you go look for an item that'll make his breath last longer? Do you go try and solve some puzzles to see if they'll give him the ability?

OR DO YOU JUST DO THIS INSTEAD

this is such a bs puzzle i swear

nice form, Roger

a sacred grotto!

there's a lime on this rock

Why does this gem glow? Why is it here? Who put it here? QUESTIONS NO ONE CARES ABOUT BECAUSE HERE'S YOUR LIGHT SOURCE

THAT'S ALL THAT MATTERS

HOPE YOU FIGURED THIS OUT BEFORE GOING DOWN INTO THAT CAVE

pffffft

Alright so with that taken care of, back to the cave.

Gnomes?

I like the lighting effects on Roger here, shut up.

Anyway, after seeing the layout of the cave, I decided to get further into it without the gem.

BEAVERS ON LABION, WHO WOULD HAVE GUESSED

Back to the one with the gem WOOPS

oh great it's roger

probably up to nothing

I SURE HOPE YOU NOTICED THIS

This will screw you over if you're not paying attention, tho that probably goes without saying.

DEAD END NUMBER TWO

Don't save the little dude and die here no matter what. Honestly tho this doesn't seem that unreasonable, what kind of adventure game player doesn't free an animal in a trap when they see one

A BAD PLAYER THAT'S WHAT

I feel like these guys are uninterested in me.

Welp got that done.

Going back over to get the gem and lingered a little TOO long swimming back out and OOPS

even with the deep breath you really gotta book it through this sequence

The cool thing about this screen is how the snare will move around depending on where you are on the screen when you cross the right point.

I DUNNO I THINK IT'S NEAT

Yada yada here we go

I tried to turn off the translator to see what would happen but the game didn't recognize the command. IF I WANT TO SCREW MYSELF OVER I SHOULD BE ABLE TO GAME

nice stick

SO BETTER HAVE EVERYTHING YOU NEED not that you can go back at this point anyway

except for the gem

you remembered to pick that up right

gotta stand here and push the rock this is such bs

narrator just quietly puzzled

THEY LOOK SORTA ANNOYED THOUGH

bird bird bird

IT WORKED

exciting gameplay can be yours!

OH NO WHAT TO DO

no other recourse but to eat it at this point

haha tiny glowing pixel in his mouth

IF YOU GUESSED THIS IS A BIG MAZE MOSTLY IN THE DARK WITH ONLY A LITTLE AREA FOR ILLUMINATION THEN YOU'D BE RIGHT

this won't be unfamiliar to pokemon players

just wander around blindly, why not

I knew they were in here and this still startled the heck out of me, haha. I went down a dead end and was turning around and then BAM

SQUID

after way too long FINALLY

hee hee

sully it with my body immediately

a fork, eh?

let's go left!

I made the right choice.

completely deadpan

Caroming?

FINE LET'S GO RIGHT INSTEAD

OH NO WHAT WILL HAPPEN TO ROGER

STAY TUNED TO FIND OUT

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