Quest for Glory I: So You Want to Be a Hero

Made by Sierra, released in 1989/1992

Banditry begets banditry



Current Zar note: I did this LP in 2008! I left my write-up mostly unchanged.




This part of the game is actually a lot of fun. :D I always make sure to save a game or two here so I can play around.

YOU'RE GOIN DOWN ANTWERP

I would love to see an Antwerp drawn in a scary, serious, Silent Hill type style coming after someone. ANTWERPS MEAN BUSINESS. Could they ever look threatening?

YOU BOUNCED ME GOOD SIR

THIS WILL NOT STAND

HAVE AT THEE

I don't know why, but this line and the next constantly stick in the back of my mind and pop up in weird places.

Thieves and Magic Users do things a bit different, kind of dancing around with their daggers and such. :B

If you ever see the phrase "confident and loose" in any fic of mine or just used anywhere at any time, it's because I'm thinking of this specific phrase. Exactly this one. TRUFAX.

YOU CAN'T BOUNCE FOREVER

And sure enough, the Antwerp doesn't come down. :O Mysterious.

OOOOOOOH NOOOOOOOOOOOO

I CAN HANDLE THIS

HA HA, PROBLEM SOLVED!

You can't pick up or talk to the little Antwerps, sadly. I'VE TRIED. If you go to the right of that screen, the Antwerp will fall on you as well. I just usually go north. YOU CAN GO ANY WAY YOU WANT THOUGH

Having a baby Antwerp would be tricky though, it'd bounce all over your things and break them.

ANYWAY let's see what the deal is with this door here

i mean, mountain

I accidentally clicked my mouth on the screen for some reason here? So the hero gave the password. NOT YET. I reloaded.

THERE finally.

Thieves can pick this lock, if I recall. Not sure why they wouldn't be able to. :O Although you'll never be strong enough to open the rock if its locked.

Although you actually DO need to have your strength high enough to move it once it IS open, but that's no problem for my burly hero.

ARE YOU FRED?

HIDEN GOSEKE

Here's a nice clear shot of a troll battle. Anyway, if you don't say the password, you have to fight Fred. You get points for saying the password, but me and Alix usually tend to kill Fred just to prove that we can, since he's supposed to be rather tough. HE IS NO PROBLEM FOR MY AWESOME HERO THOUGH.

Fred: D:

OKAY YOU WIN

Haha caught it while shifting from battle to normal screen. You can see on the right side there.

WOOOOO

I think in the original EGA version Fred had some treasure you could steal, but not so in the VGA version for some reason.

AND AWAY WE GO

A minotaur! Now we're getting somewhere.

I decided to click on that bell over there, thus prompting my hero to jump out from cover and go over to read it. WOOPS.

Oh YOU'RE here

BLARGH

Not even a challenge.

HAW HAW

A thief sneaks by, and a magic user casts calm or dazzle, depending on what you want to do. Or they can also kill the Minotaur, up to you. :B

Hahahahaha

Funny thing is that this Minotaur comes back in QFG5, which is weird since I killed him. OH WELL.

Cast OPEN on the gate! But what fun is that.

GOTTA RAISE THAT CLIMBING STAT

So I spent a good chunk of time climbing up and down the fortress walls which I mostly cut here for your convenience.

THEN I GOT BORED. LET'S RING THE BELL!

WHOOPS

YEAH!!!

And it opens the main gate, but for some reason I didn't get a shot of that. :B

Okay NOW let's go.

BUT FIRST, WHAT'S DOWN FROM THIS SCREEN?

y halo thar ambush

And here we are behind the gate! Ideally you'd be doing this at night, so the Brigands wouldn't know you were coming, but my hero's so buff that I did not care and did it in the day anyway.

Which means running this gauntlet while brigands are shooting arrows at you. MY HERO CAN TAKE IT. You can't cast calm since it won't work, but dazzle will get them off your back for a bit.

Well that seems trustworthy enough

If you DON'T click the eye on these little cords, you'll trip over them. :D

I GOTTA STEP ON THIS

But first, what happens if you don't look at that cord over there and try to walk past it

WOOP

that little deal will wake up any brigands, if you came here while they were asleep. :O

LET'S WALK ON THE RUG

MY GOODNESS

Heroing is a fun business. :D

WAHOOOO

I REGRET NOTHING

HA HA, SAFELY TO THE OTHER SIDE

IT'S COME BACK FOR REVENGE

Yuk yuk yuk. You know, I hear Antwerp and this game is the first thing that comes to mind without fail. This makes geography interesting.

And on to our next section!

HA HA CAN'T FOLLOW ME NOW

hee hee

Brigands: D:<

WOOPS

Thank you for the helpful death message, Sierra. :O

WHAT HAPPENS IF I LEAVE THE DOOR OPEN :D

WOOP

HA! BLOCKED!

dragonhead

THOSE BRIGANDS ARE A SMART BUNCH

HA, THEY DIDN'T SEE ME DO IT THAT TIME

I have the strangest feeling that I've seen these three somewhere before...

THE LIGHT, EH?

The hero does the weirdest thing when he does this, it's like this spastic flailing and the candelbra falls over really slowly. It's pretty hilarious. :D

woop woop woop woop

ON THE TABLE

I love this game so much.

WOOPS

it's true, timing is a bit tricky at this part, but with a bit of trial and error you can pick it up easily enough.

Hero: :D

I'M SMOOTH like how the rope stays on the screen, great job guys

This part is a bit tricky, because it's not entirely clear what you have to do. Basically, you have to wait until AFTER the chandelier falls on the Three Stooges and then go through the door behind you. Otherwise you'll get jumped.

HA HA, VICTORY!

That's a word for it.

Hee hee.

This is such an odd speech pattern, but it shows up in a surprising amount of Sierra games so I'm really used to it by this point. It's just so goofy. :D

I KNOW WHO YOU ARE

I don't have the music for the Brigand bit, but if you downloaded the opening music, the latter half of that, after the main theme is over? That's what it sounds like. :B BUT I DO HAVE THE THEME FOR YORICK'S MAZE, AND HERE IT IS. As one may have expected by now, it's the main theme again interpreted in yet another slightly different way. Hee.

LIKE THAT PROPHECY THING SAID

You're a good guy, Yorick. I like that they have that as a detail.

GOOD THING I'M HERE

YOU'LL SEE HOW IN A SECOND

AND THEN I KILLED HIM

WOOPS

YOU BETTER HAVE THAT DISPEL POTION NOW

WHAT?

YOU DON'T HAVE IT?

I HOPE YOU DIDN'T SAVE BECAUSE YOU CAN ONLY DO THE BRIGAND SEQUENCE ONCE

I BEAT HIM INTO THE GROUND, YEAH

yet another reason I hate the Weapon Master. >:(

Interesting phrasing there. :O

CURSED SMILEYS HAUNTING ME

AND WITH THAT OUT OF THE WAY, LET'S START YORICK'S MAZE!

WAHOO

Whenever you fall off an edge, you'll always end up rolling along this path, and you can eventually roll yourself to death if you're not careful. :O You can stop yourself by clicking the hand on the ground.

Although if you don't do it quick enough, you'll skid right off the bottom edge again. Also Yorick laughs at you when you fall. THANKS BUDDY

Will drain your health slowly.

Why not press a button labeled push me, I ask?

OW

whoops, not quick enough

There we go.

FINE

Can't see it here, but when you open the door it leads to a brick wall. OH YORICK.

Anyway

Oh yeah, I forgot, Yorick occasionally throws things at you to knock you off balance. YOU'RE NOT BEING VERY HELPFUL, YORICK. If this really annoys you, you can cast almost any spell at him or throw a dagger or something, or I think even walk up to him with your sword drawn, and he'll disappear.

This got REALLY annoying because this was another thing that got nailed by timer issues, so Yorick on modern computers without DOSbox would spam you with projectiles without giving you a moment's peace, thus making him disappear a necessity. THANKFULLY YOU WILL NOT HAVE THIS PROBLEM. As long as you use DOSbox anyway.

DISCO FIREFLIIIES

NOOOOOO

NOT ANOTHER TRAP DOOOOOOOR

yorick why do you throw scrolls at me

what did i ever do to you

as a sidenote, I love the hero's dramatic pose when he gets hit. "ARRRGH!"

THIS PLACE IS PERPLEXING

AHA!!

Another timer problem: When you pulled this chain, that door would open and immediately shut, since it only opens for a short time to allow you to run over there. Making this part literally impossible. YAY TIMER ERRORS. There were programs back then like MoSlo or Turbo that would slow your modern computer down enough to hopefully get through this bit, but when DOSbox came out it made this kind of thing SO much easier, you have no idea.

Hee hee.

GETTING CLOSER

When you click the hand on this door, it wobbles in a not so subtle hint to tell you to get out of the way.

Waaaah

HA THERE WE GO

YORICK YOU KNOCKED ME OFF THE EDGE WITH YOUR BOOK

GDIT

And so another runthrough the maze later...

HA VICTORY

Fun graphical glitches can happen here that prevent you from walking off the screen, or teleport you around, or won't let you through the door, and woooo bugs. This happens in the main forest sometimes too, where you click the hand on a monster to search it and for some reason your hero walks off in a completely opposite direction OVER the background and leaves the screen. THANKS GUYS.

This game is really buggy, the more I think about it. Especially Yorick's room though, so I'd make sure to save just outside here just in case.

GRAPHICAL GLITCHES AGAIN the office doesn't really look like this

OH NO

how could this have happened

YOU ARE AN INVINCIBLE WARRIOR NO MORE

And NOW the graphics go back to normal, wtf.

I missed one of her things of dialogue before this one. I can't remember what it said. PLAY THE GAME YOURSELF AND SEE.

I always thought Elsa was very pretty when I was younger. :B I actually kind of looked up to her.

So much rhyming in these games. :D

I'm assuming she forgot how to work the amulet as a brigand leader or something.

Game: DO NOT DAWDLE.

You are all mine.

THEN HE'LL STOP MOPING

:D :D :D

As it says, the Black Bird is a running gag through all the QFG games but will really only show up and be explained in QFG2. If you're a thief, that is. It's kind of a take on the Maltese Falcon, sort of. :D

Alright, let's get out of here before those brigands mess me up.

WOOO THAT RAISED MY INTELLIGENCE

Only one part of the prophecy to go! Baba Yaga, you're goin down.

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