Legend of Kyrandia: Fables and Fiends

Made by Westwood, released in 1992

Into the Timbermist Woods



Current Zar note: I did this LP in 2008! I left my write-up mostly unchanged.




DEEP INTO THE WOODS, DEEEEEEP

I don't even know you kid get off my back.

I really love reading every line in this game in a really deadpan voice, since it makes lines like this bizarrely hilarious to me.

Point - Merith!

wtf where'd he go

Technically doing that would be impossible with the map the way it is BUT LET'S NOT PAY ATTENTION TO THAT

There's a long pause here.

Again, deadpan voice makes me giggle at this every time.

A COMPRESSION FRACTURE THAT'S GREAT

Whatever, strange child.

As a side-note here, apparently I missed something this time through but occasionally when you walk through the woods, you'll find a rope leading up into the sky for no reason. If you try and climb it, it kills you. It's weird that it didn't show up this time since I usually find it pretty quick, but eh. WHO KNOWS.

I just hear this in the most snide/satisfied voice ever.

HMM, WHERE COULD THIS MARBLE GO?

Awesome positioning here self, way to go. WHY WON'T MY SILVER ROSE WORK BRYNN?!?!?!?!

I wish more puzzles were this ludicrously simple.

IT ATE MY ROSE

And here we have Forest Altar, complete with sound effects. SO YOU CAN RELIVE THE EXPERIENCE YOURSELF. It's fairly short and such, but it's a special little ditty for a certain moment, so those usually tend to be short.

Where IS this amulet, exactly? Is Brandon wearing it? Is it just like, a spiritual amulet that no one can see? If the cursor is your hand, does that mean the bottom bar is just your inventory? Is he just carrying it around? I'm confused by this.

Hey there can be black jewels what

Those of you who guessed that we're going to have to fix these broken jewels in the future are on the ball.

No animal in this part of the woods gets ANY sleep.

HEY BRYNN HEY BRYNN

Well dang.

I actually ended up wandering around for about an hour at this point since I couldn't find a saw for Herman to fix the bridge. Of course he needs a saw, what else could he use. So I wandered, and wandered, and wondered if maybe I needed to trigger an event that'd make a saw appear, and then I went and looked it up since I was getting frustrated, and...

The saw is UNDER THE TABLE. DID YOU SEE IT IN OUR LAST EDITION? CAUSE I SURE DIDN'T. and I had the game in its natural 2x this size resolution. DOUBLE THIS SIZE AND I DIDN'T SEE IT. Well not at first.

This is one of the first frustrating things that Kyrandia does. Or at least it was for me. Maybe some of you eagle eyed scouts out there saw it and wondered why I didn't pick it up. WELL SCREW YOU.

Hahahahaha

That scary, scary tree

DON'T SAY THANKS OR ANYTHING HERMAN

I'm trying to picture Kallak doing this and I can't. Well, not without giggling pretty hard.

I GUESS I'll try and fix the bridge. SIGH.

That happens more often than you'd think

Whine whine whine Herman, jeez.

Since you can pick up the saw on your first screen potentially, you can give the saw to Herman first, then go do the altar quest and what have you. Thus, coming back later. Since I already did that...

Later means leaving the screen and coming back!

That was incredibly fast! You are quite the craftsmen.

Is everyone in Kyrandia passive-aggressive or what?

pause

Losing saws like that, it can happen to the best of us.

By the way, I'd recommend saving here before you cross the bridge, just in case.

Copy protection! Bane of all gamers everywhere. This one in particular is of a very nasty variety that's really hard to get around, normally. Even worse is that no copy of the old diskette version of Kyrandia's manual is on the internet. At least, I couldn't find one. You can't really bluff your way past this kind of copy protection, and if you get it wrong three times it boots you out of the game.

So I hit this copyprotection with an older version of Kyrandia I had, and it wasn't cracked. I didn't have the manual. So I ended up looking fruitlessly through the house for a while (but as I'm sure some of you know, trying to find the manual for a game you got like ten years ago can be REALLY difficult) before searching through the internet, where I found lots of copies of the CD-Rom manual for Kyrandia, which doesn't use the copy protection and therefore was of no use to me. Awesome.

Eventually, I had to download a NEW copy of it that was cracked and that finally got me past this. To get through this if you downloaded the version provided at the beginning, when this window pops up, type "x" and you should be alright.

This is why I recommended saving on the past screen.

...kay.

He's just got all the magic in Kyrandia and is destroying it piece by piece, how bad is that. He's probably a push-over.

But anyway, we're finally in the Timbermist Woods! And I LOVE the music here. It's just all upbeat and catchy with a great beat and a pretty melody and it has a totally different feel than the woods near Brandon's house. The second half of the Kyrandia Medley is this theme. Ah, good stuff.

This appears to be a running theme in Kyrandia.

And here they are! ARE THEY WHAT YOU EXPECTED? Heh. I remember being pretty surprised when I came in here the first time. These two are recurring characters throughout the whole series.

Darm and Brandywine have a kind of goofy, lighthearted little theme. You can hear Brandywine breathing in the background too. :D This theme actually does get reprised I bit through various games in the series whenever you run into Darm and Brandywine. In particular the third game, if I remember right.

The purple font is Brandywine. I've always liked her.

And the blue is Darm!

Hahaha I love how disjointed Darm is. RANDOM THOUGHTS COLLIDING PYEW PYEW

Anyway, as you can probably tell Darm and Brandywine have a tendency to bicker a lot. It does make me curious as to what their relationship is, exactly. When I was younger I just assumed they were married, despite the fact that Brandywine is, you know, a dragon. WHY SHOULD THAT MAKE A DIFFERENCE, REALLY?

I still actually think that, in a way. They definitely act like a married couple. But I'm not sure if that's actually what's going on with them. I'm pretty sure Brandywine isn't a familiar or anything like that, and I'm not sure if there's some kind of magical thing linking them together or what. Like using each other to support the other? I'm really not sure. IT'S A MYSTERY.

I still prefer the idea of Darm, as a young dragonslayer, meeting Brandywine and falling in love with her rather than slaying her, then the two of them getting married and bickering nonstop ever afterwards. For some reason that just seems adorable to me. BUT HEY I DUNNO

I have a lot of fondness for these two anyway, regardless of exactly why they're attached at the hip.

I wonder if they explained this a bit more in the third game? I should play that again and see.

if you'd sweep the garage every once in a while >(

Hahahaha this just seems like such a non-sequitor

BRANDYWINE, CAT-EATER

Hahahaha

SHENANIGANS! SHENANIGANS!

Alright alright I'll go get the quill jeez

As far as I can tell, I don't think you can remove it. It's kind of frustrating that way, actually.

WILL WE HAVE TO FIX THIS PROBLEM? Y/Y

Hahahaha.

Come to think of it, you sure do pick up a lot of random mundane objects in Kyrandia.

Yuk yuk yuk

King's Quest reference?

WILL WE FIX THIS WELL? Y/Y

Pay attention to this line, it's important. TAKE MY WORD FOR IT

These will pay off way, way later in the game. Keep one in your inventory. EVEN IF IT IT SEEMS COMPLETELY USELESS. DO IT.

This place looks like fun!

OBEY ME

IT'S MALCOLM! AND HE'S SMOKING HAMS JUGGLING KNIVES!

I have to mention here that the animation for Malcolm's knife juggling is really smoothly done and fun to watch. All the animation in this game is really well done, actually.

Malcolm! is the first appearance of his theme, which will reprise a few more times throughout the game. It's just kind of evil and circus-y sounding. Also includes sound effects, TRY TO MATCH THEM TO THE CAPS IF YOU LIKE

Yes, Malcolm tosses them under his leg occasionally too. :D It's really neat.

That's an... odd way to phrase it.

BRYNN WOULD NEVER LIE TO ME hey wait a minute how does Malcolm know I talked to Brynn what

And also what was Brynn lying about exactly, the altar and the rose? DEEP, HORRIBLE LIES.

Brandon: Hey!

Malcolm's trademark vicious wit.

NO, REALLY?!?!

HAHA BURN

Seriously.

Actually a running theme through the game I've noticed is that Brandon never seems afraid of Malcolm. Not even at moments like these were Malcolm is juggling knives and a bit loopy. It's kind of strange, actually, since I'd expect Brandon to at least be a BIT hesitant at points, but nope. He just apparently does not regard Malcolm a threat whatsoever.

It's a bizarre dynamic.

This is a good way to get a knife to the face, Brandon.

Didn't really catch it very well here since it happens really quickly, but Malcolm tosses a knife at Brandon. OH NO THAT CAME OUT OF NOWHERE

This is a weirdly formal, stilted conversation. I'm glad the other games toned this kind of thing down.

And now you have a few seconds to decide what to do. Feeling cocky and adventurous, I decided to click on the knife in the tree. HAHA.

Brandon throws the knife, but Malcolm just catches it and starts juggling again.

Awkward rhyming scheme CHECK

I honestly thought clicking the knife would kill me, so I'm kind of surprised I got out of that without dying at least once. WOO.

Well darn, since we have to go in that cave. Why? IT'S THERE. THAT MEANS WE HAVE TO GO IN IT. Now we have to find a way to open it.

Hmm, a hole. If only James were here.

Anyway moving along hey a pinecone.

Walnut, acorn, pinecone. I'M DETECTING A THEME.

Ah, this screen. I got stuck here for a very, very long time when I was younger.

Remember about the cursor being Brandon's hand thing?

You only have about two screens after you've been bitten before you die of the poison. There is no way to get a ruby without getting bitten. Obviously you need a ruby, otherwise there wouldn't be a ruby tree. As a kid, I was completely stumped by this puzzle and tried all sorts of different ways to try and get the ruby or get somewhere safe before the poison killed me, all to no avail. Why? Because the answer actually involved a separate, unrelated puzzle. HURRAY!

THAT PYRO ALTAR BURNED MY GEMSTONE

ALL MY GEMS NOOO

Well, the nice thing about Kyrandia is that most items respawn.

Hahahaha.

Nolby has this weird, kind of silly, but still upbeat kind of theme. It only triggers when you talk to him, and he doesn't really have anything important to say. I always thought it was kind of neat that he still has his own little theme though.

Two versions of it actually! Can you tell the difference?

There will be no dueling mumbling going on here.

Brandon tries valiantly to stay on topic.

Thanks for that that wasn't vague or anything

Anyway MOVING ON

The screen shakes everytime you drop something down that hole, but it's hard to screencap. :B

WOULD YOU HAVE FIGURED THIS OUT? I was just bored and experimenting, I didn't really think much would come of it.

I was very satisfied when I figured this out as a kid though.

Oh Brandon, you and your rude questions.

Roots: SCREW YOU WE'RE ON BREAK

Hahahaha, I love this. BRANDON KNOWS THE RULES OF ADVENTURE GAMES.

Would all that really be in a manual? I guess when you're in a magical land you got to make plans for this kind of thing.

Bad property values, gangs, you know the story.

SO WHAT DOES THE YELLOW THINGY DO? FIND OUT NEXT TIME!

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